Fundamentals of Programming

This week students will be focusing their attention on finishing the Paint Pot app. During the creation of this app, students were introduced to the concept of a variable. We'll talk about how variables play an important role in computer programming. We'll also compare and contrast a property with a variable.
Once students have completed the Paint Pot app, we will move to the Android Mash app. This app is similar to the arcade game "whack a mole". While creating this app, students will learn how to define their own procedure and how to use a time component within an app. Students will also have the opportunity to customize this app after completing the basic app through the video tutorial.
Programming the Web 1

This week students will move on to lesson 5 and we will start using the industry-standard program
Adobe DreamWeaver. This week students will focus on adding images to a website and will learn how to create a clickable image map. Included with this week, students will need to read chapter 7 in the textbook and complete the accompanying reading guide. This will help students prepare for our end of the week summative review questions which are posted on BlackBoard. Additionally, students will have three web assignments to complete. The first assignment will lead students through adding images to a web site, the second will lead students through creating an image map, and the third will allow students to add images to their personal web pages.
Programming the Web 2
At the end of last week we worked with transitions and started working with image gallery techniques. This week we will continue to explore image gallery techniques and students will add an image page to their redesigned web page.
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