Thought for the Week
AP Computer Science Principles
We will start off this week by diving into our second unit of the year on "abstraction". Our first project, Activity 1.2.1: Catch a Turtle, we will be creating a simple game where a circle appears on the screen. We will work with events to determine when the circle has been clicked. Then we will then code, using functions, to move the circle to a new place and start the process again. This project will introduce us to writing our own functions (procedures), global variables, and more. At the end of the week, we will add on to our project to keep track of the leading scorers of the game.
App Development
The focus of this week will be TextFields. During Monday's class, we will finish up our "Hackwich" where we will practice working with textfields in three different ways: as an outlet, as an action, and as a delegate. For the rest of the week, students will put what we have learned into practice by completing our TextField Code Challenge and writing a technical blog post about how to effectively use TextFields within our programs.
Programming for the Web 1
During Monday's class, students will wrap up our 6th lesson of the year. Students will start the class by completing our multiple choice questions and will have the rest of the class to finish up 6A: Your First Style Sheet, 6B: Black Goose Bistro part 1, and 6C: Black Goose Bistro part 2. During the rest of the week, we will focus on how to use color and background images to enhance our pages. Along with lesson 7, students will read chapter 13 from our textbook and complete the accompanying reading guide. Students will complete three web assignments to practice adding a variety of colors and images to our pages. We will end the lesson with our multiple choice questions.
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